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Thread: faster then "always"

  1. #21
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    Re: Linear interpolation

    Yes, that would be an infinite loop that never ends.. it's possible but it'll freeze your game, so you want to end it eventually.

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    Re: Linear interpolation

    Start the loop -1 times for an infinite loop. You'll have to use Stop Loop somewhere or it will, as Random said, freeze your app. It's useful when you don't know exactly how many times you need to run the loop.

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    Re: faster then "always"

    Quote Originally Posted by lover
    not that, man... (soz my English kills it). its like making a fire, [always create an object] + [object animation is finished > object destroy]. understand? And if the fire moves fast, it looks like crap man!!
    Yeah I mean seriously man!!

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    Re: Linear interpolation

    sorry i never used loop. and i have no idea what you guys talking about, theres no create option in the loop object.


    Quote Originally Posted by MechaBowser
    Quote Originally Posted by lover
    not that, man... (soz my English kills it). its like making a fire, [always create an object] + [object animation is finished > object destroy]. understand? And if the fire moves fast, it looks like crap man!!
    Yeah I mean seriously man!!
    lol

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    Re: Linear interpolation

    I think you should try something easier then later you'll understand this.

  6. #26
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    Re: Linear interpolation

    it is not a create object inside the loop, this is just naming the loop "create fire"

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    Re: Linear interpolation

    Quote Originally Posted by Random
    I think you should try something easier then later you'll understand this.
    like what?

    if i never used the loop object its doesn't mean that im a total noob.

    all i want is a little help here, explaining how to do this, isn't that hard, is it? (if u dunno how to explain, no problem).

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    Re: Linear interpolation

    Well I just think you'll find it much easier to understand our help if you've maybe looked at some tutorials about the basics.. including loops (which I consider the basics).

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