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Thread: saving

  1. #1
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    saving

    is it possible to create saving without using an ini file? I've used ini for all this time and it's gotten really messy. (saving where you can close the game and then load again)
    thanks!

  2. #2
    Clicker Fusion 2.5 Developer

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    Re: saving

    Well, not really. I'm assuming your asking how you can save without using another file. You can't edit a running file, so the binary object wouldn't help.

    Short Answer: no you can't.

  3. #3
    Clickteam Clickteam
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    Re: saving

    There is the actions to save the frame state under the story board.

    Main thing is don't jump frames until you check the condition that the frame state has been saved.

    If you jump right away in the same condition you save it -- it won't be saved as you need to wait till the end of the event loop.

  4. #4
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    Re: saving

    okay! also is there a way to save all alterable values, flags, and positions?it's a really big pain to have to do those manually

  5. #5
    Clickteam Clickteam
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    Re: saving

    This saves everything on your frame and the objects on your frame.

  6. #6
    Clicker Fusion 2.5 Developer

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    Re: saving

    Oh wow. I've been using click products for 5 years and I never knew that. :P

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