The clickteam movements don't have the feature I am using that Gwerdy does... I'll see if I can just post the frame with the error, I'm sorta busy right now, so I'll do it later.

The clickteam movements don't have the feature I am using that Gwerdy does... I'll see if I can just post the frame with the error, I'm sorta busy right now, so I'll do it later.
Working as fast as I can on Fusion 3

Well, I fixed it to use the MMF2 standard movements instead. When I first made the game they weren't around, only the gwerdy movments. I found the gwerdy movements on a download page on the main site.
I uploaded it to the same filename, http://www.LB-Stuff.com/Help_With_Game.zip
Working as fast as I can on Fusion 3







Ok. I opened both the files at the same time. then did this:
in stats.mfa i moved the position of the lives object and then undid that and then i saved it.
In the game application i selected another fram for the sub app and then i changed it back to another application and selected the stats.mfa file.
Saved again and ran the level. it then asked me if i wanted to update my ccn file. at which point i said yes.
It then ran with no problems!
Don't know if that is what you were looking for but hey, it works!

For me it still says "This is not an Application file!"
I want to be able to load the file from events.
Working as fast as I can on Fusion 3
I had the same problem described in this thread.Originally Posted by _LB
There seem to be a difference between a ccn file made from 'File/Build' vs loaded in and built with MMF main app.
Load the app into your subapp in subapp Properties.
Run your main app. It should ask to build your ccn file.
Back to MMF. (Stop the running)
Delete the file name in subapp properties.
Now it should work.
Another thing.
Before you build the main app exe file do what I did in this thread.
Hope this helps.![]()

I did that but it toatolly messed up my app and I had to use my backups! Darn I though I was ruined for that! I really want to solve this problem please help, somone post an exaple where loading a sub-app at runtime works!
Working as fast as I can on Fusion 3
Here is an example. There are the mmf, ccn and one exe file. I may have made it more complicated than needed but this is how I get it to work.Originally Posted by _LB
Remember that every time you do changes in the subapp you have to load it again in the mainapp and have the mainapp build the ccn. Then you delete the file name in the subapps properties and it will load from the event.
Link here (370 Kb)
Hope this helps.![]()
Forgot to say: click the app and it will load/unload the subApp.
File update.
The subapp path was still in it's properties in the mainapp. Deleted now and should be correct.