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Thread: HWA experiance

  1. #1
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    HWA experiance

    Hi,

    I consider switching to HWA. Problem is, i dont have a something to switch with. Im in the beginning of beginnings of making this game in MMF2. But i already need to decide on how im going todo the render engine and wheter i want to make it scroll or not, etc.. The bigger the better but not when it causes FPS losses.

    So... i tought, why not ask the community about it? So here i am asking for HWA experiance's

    Any tips / advise / thinks i should watch out for with current BETA ?

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    Re: HWA experiance

    The current beta of HWA is very stable. I haven't had any issues that were caused by it directly. The only problem I'm having right now is the fact it doesn't support fullscreen mode yet. Yves did say though that it should be in the next beta of HWA. Who knows when that'll be, but I need it before I can release any of my projects that are working with HWA. They already have options built into the game, preparing it for when MMF2 can do fullscreen again.

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    Re: HWA experiance

    uh? First you say in other thread:

    Quote Originally Posted by BrandonC
    I'm sure you can just make a full screen game
    now you say:
    Quote Originally Posted by BrandonC
    The only problem I'm having right now is the fact it doesn't support fullscreen mode yet
    o_0

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    Re: HWA experiance

    Please don't confuse what I'm saying, and make me look stupid. I'm sure you know exactly what I'm talking about, and if you don't, then I'd suggest going back and re-reading the threat that was originally posted in.

    I was talking about a temporary method of making full screen, for someone who wants to release a game asap. Jerry rigging the tools we have now, to scrap something together, that is somewhat presentable for the time being.

    Full screen in my eyes though, requires a higher standard. I want my games to actually have a change in resolution, because again, higher standards for the pride of my own projects, I don't want people to have any less then the experience I prepared so hard for them. The solid and most professional way of doing it.

    I don't mean to jump off onto the defensive here, but your post seems to have no point but to rub in my face, inconsistencies in your personal perception, as if it was my fault.

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    Re: HWA experiance

    Thing is, you only said it could be done, but I'm the only one who posted an example that was pretty close and explained why I couldn't manage to solve the problem. If you just say it is possible despite that the situation suggests the opposite (see my post in the other thread), without making an effort to prove it with an example, you have to understand that people will think you state your guess as a fact, rather than knowing it can actually be done. I admit you might be right though, but if you are we'd love to find out how to do it.

    Besides, you seems pretty sure that it IS possible. I think Bruto is attempting the same thing as I am with this post; provoke you to show us how to do it

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    Re: HWA experiance

    I find myself more inspired by idea's then examples anymore. So I try to give the best advice that I'd personally like... which tends to come less with an example, and more with explanation. Give the person pride of success when they accomplish it.

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    Re: HWA experiance

    Quote Originally Posted by Nifflas
    I think Bruto is attempting the same thing as I am with this post; provoke you to show us how to do it
    It could be, but to be honest, at first glance I was really confused with his controversial statements.

    Quote Originally Posted by BrandonC
    I find myself more inspired by idea's then examples anymore. So I try to give the best advice that I'd personally like... which tends to come less with an example, and more with explanation. Give the person pride of success when they accomplish it.
    So when you're saying that you'd personally like the style of advice that you gave? This would be an advice like
    Quote Originally Posted by BrandonC
    I'm sure you can just make a full screen game, and then if you're that dedicated about making it fit other resolutions, add in your own black bars and make the application fit the whole screen.

    No one ever said it wasn't going to take a good bit of work and logical problem solving on your part. Just keep pounding at it.
    and this is less with an example and more with explanation? Where is the explanation here? I'm sorry but I don't see any! Perhaps you could write a more detailed description instead of generic statements of "if you're that dedicated about making it fit other resolutions, add in your own black bars and make the application fit the whole screen."
    Sounds like you do not know how to do it but don't want to admit. :P

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    Re: HWA experiance

    To say that would be the same as saying that you can think of methods to do stuff, but because you never actually tried it, then you "don't know how to do it." When fact of the matter is, I have the idea's in my head, I just never experimented with them. If that's what you're saying, then yes... I've never actually tried it myself. But to say I don't know how to do it, is pretty misleading, and kind of offensive.

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    Re: HWA experiance

    Lol, Bruto you only need to read Brandon's signature to know he's a grump

    At the moment I use HWA version for games with photoshop graphics. HWA works a treat for me, not had a problem with it yet and I love abusing angles and rotation in it

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    Re: HWA experiance

    Quote Originally Posted by Adam
    Lol, Bruto you only need to read Brandon's signature to know he's a grump
    Big LOL

    Quote Originally Posted by BrandonC
    To say that would be the same as saying that you can think of methods to do stuff, but because you never actually tried it, then you "don't know how to do it." When fact of the matter is, I have the idea's in my head, I just never experimented with them. If that's what you're saying, then yes... I've never actually tried it myself. But to say I don't know how to do it, is pretty misleading, and kind of offensive.
    BrandonC, what I'm saying is that if you never tried, you can't make the statements you made. That was misleading. Others have stuck (me included) in technical limitations of actual version MMF2. The missing piece is not "dedication" or "put ideas into work". If we could do it, Yves wouldn't say that keep aspect ratio feature would be in the next build, right? So yes, you don't know how to do it and in all honesty I don't consider it offensive at all. I don't know how to do a lot of things in MMF2. The point is that you argued a couple times that was possible to do something (that can't be made due to technical limitations), without presenting ideas, examples or explanation to prove it.

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