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Thread: Palette/Color Picker bug?

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    Palette/Color Picker bug?

    I just noticed that the palette on the right side of the Active Picture editor seems to be really screwed up. It no longer displays the color gradients and instead seems to be displaying disjointed samplings of color and a lot of black.

    I don't have this problem on my first frame, but any new frame seems to have this issue on any new actives I try to create. I don't have this problem if I clone the first frame and then modify its actives (or add new actives).

    Has anyone seen this before and is there a workaround? Or does this need to get reported as a bug?

    Mobichan

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    Re: Palette/Color Picker bug?

    I've had this problem when my application was 256 color mode and my actives were made in 16 million colors. Don't know if this has anything to do with your problem though.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Palette/Color Picker bug?

    The app is 16 million colors. But when I look at the pallete for that frame, it is definitely not right.

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    Re: Palette/Color Picker bug?

    Strange.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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