User Tag List

Results 1 to 7 of 7

Thread: [BUG] Pasting Alpha Channel Object to Overlay

  1. #1
    Clicker Multimedia Fusion 2

    Join Date
    Jan 2007
    Posts
    167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [BUG] Pasting Alpha Channel Object to Overlay

    Hi, I don't think this bug has been reported yet, so I'll do that here.
    The Alpha Channel Object has a function "Alpha->Overlay" which pastes the alpha channel to the overlay object. However this function doesn't work correctly, the resulting overlay image is shifted 1 pixel to the left and has strange colors. (it should be gray). The function "Image->Overlay" works fine on the other hand.

    Workaround: A possible workaround is to save the alpha image on your harddisk with "Save PNG (alpha only)", then loading that alpha image again to your image and use the Image->Overlay function instead.

  2. #2
    No Products Registered

    Join Date
    Dec 2013
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Smile

    Hey
    Is there anyone who can solve this bug? Turboferret has gone, so probably Yves has access to source code of alpha channel object.
    Also, there are a few bugs I found.
    Even when new image is loaded, old is still there (even when object is destroyed) and all backdrops in layer too. I can't get rid of drawn images.
    Another bug is with reading 16 colors bitmap. It works well but one color from palette array (probably index 0) isn't readed and is treated as transparent color.
    Please solve this bug because it's only one object that can read 4 bit bitmaps.

    Or, if You haven't time, I hope that Yves or someone will release a source code of Alpha channel object.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    The Overlay object has been superseded by the surface object. The alpha channel object has been superseded by MMF2 itself, as active objects support alpha-channels. Also, just because an extension developer leaves doesn't mean the MMF2/Clickteam Fusion 2.5 programmers get access to the source code. Over all, there isn't really much that can be done, and, even if something could be done, it wouldn't really be worth it (by the way, why do you want to read 4-bit bitmaps?).

  4. #4
    No Products Registered

    Join Date
    Dec 2013
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Because I'm creating converter for textures, which are used in some PS2 game and it has 4 and 8 bit textures. It would be good to send completed bytes of converted image from Binary Object to some preview just like Alpha Object or Surface Object (if it could handle pure image data from memory just like normal file from HDD)

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Someone who understands the file format for 4-bit bitmaps could potentially hand-load them into the surface object if said images are stored in any reasonable binary format, though it wouldn't necessarily be fast.

  6. #6
    No Products Registered

    Join Date
    Dec 2013
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Currently I load this preview by setting pixel and alpha, but sometimes loop lag gets 2 seconds.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Well, requiring the user to wait a few seconds isn't that bad, if you ask me. If I'm understanding correctly, anyway.

Similar Threads

  1. Alpha channel object Bug!
    By Johnny in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 4th March 2011, 11:36 AM
  2. Alpha Channel Object, Overlay and PNG-Support
    By Quinto in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th October 2008, 09:46 AM
  3. Alpha Channel Object
    By raytrace in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 3rd November 2006, 04:23 PM
  4. Overlay with Alpha Channel
    By LIJI in forum File Archive
    Replies: 6
    Last Post: 16th October 2006, 05:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •