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Thread: Shooting bug?

  1. #1
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    Shooting bug?

    http://www.voimalaitos.org/temp/shooting.mfa

    The shooting effect does not work (most of the angles are wrong)

  2. #2
    Clickteam Clickteam
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    Re: Shooting bug?

    Did you try it under the HWA beta?

    I had an issue in the normal version trying to use decimal angles -- they don't work like that in the normal version (I think)

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    Re: Shooting bug?

    It's normal MMF2 build 248.

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    Clickteam Clickteam
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    Re: Shooting bug?

    So I would suspect the angles not using the decimals.

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    Re: Shooting bug?

    No.

    I used Dir( "Active" )* 11 instead of Dir( "Active" )* 11.25 and it doesn't work.

    One of the muzzle blasts works but others don't.

  6. #6
    Clicker Fusion 2.5 Developer

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    Re: Shooting bug?

    It's a bug, and nothing to do with decimals.
    Creating the red lines relative to the other objects is messing things up somehow.

    When you create the red lines, make their position absolute - ie. not relative to the other objects. If you need 4 lines, you must have 4 "create object" actions. Then, immediately after, set their position. This fixes the problem.

    eg.)

    1) Every Second
    * create line object at 0,0
    * create line object at 0,0
    * create line object at 0,0
    * set line position to 0,0 from diamond object
    * set line angle to diamond angle

    2)...

    Unfortunately, it won't help you a lot, as you'll still need to use a fastloop because the number of red lines you need to create won't stay the same.

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    Re: Shooting bug?

    Hmm, I'll try it and let's see what happens

    Anyway I think Clickteam could fix this...

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