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Thread: Can I use the Sub app object to...

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    Clicker Multimedia Fusion 2 Developer

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    Can I use the Sub app object to...

    Well, I made a bunch of maps for an RPG and I'm wondering if I could make an engine in a seperate MMF application and insert into the maps I've made with MMF. I'm just wondering because it would cut down my time, because I wouldn't have to worry about making another engine again every time I make an RPG.

  2. #2
    Clickteam Clickteam
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    Re: Can I use the Sub app object to...

    Well can't you just copy and paste the code? I'm not sure what you are asking, sub-applications caanot serve as the primary code for an app, so I don't think so. Just copy/paste the code!
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2
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    Re: Can I use the Sub app object to...

    or, you could keep a "engine" frame, and just clone that frame.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Can I use the Sub app object to...

    LB those are the most random, and interesting games and engines I've heard of.

    Skeets, are all engines the same? no. So can code directly from a seperate frame work unless all specifics are handled? When I make a engine I make it as general as possible so that hopefully everything works without editation. If I did what you suggested, I might have to change a whole ton of code to make sure the RPG works like I'd want. And possibly a ton of stuff in the frame as well. But you have a good point, I'll do that from now on Instead of searching for hours for another answer.

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    Re: Can I use the Sub app object to...

    Well Skeets method does work. In my game, I have the basics cloned in a separate frame. So that way, when I go to build a new level, all I have to do is copy the cloned frame with all the built in movements, collision events, etc. and just start building a new level without having to go back, and delete all of the junk out of a pre-existing level just to make a new one from sratch.

    Applying this method, you should be able to just re-use the code in any app. The only thing you'll have to do is change the graphics for the player, backgrounds, etc. If want to add something to the engine, just make sure you're cloned frame is just the very basics of the engine you need to apply in different games. You could actually paste the entire frame into a separate mmf2 project. Then whenever you wanted, just load that app, copy the frame, and paste it.

    Basically, you just need to make sure you clone the frame with the engine before you start adding things specific to the particular game you are making at the moment.

    A lot of times, I'll just clone the movement engine, whether it's a custom platform, etc., then I'll code the special abilities and new stuff in the actual game I'm making.

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