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Thread: Custom 8 direction movement, problems with speed

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    And I found a solution (posted below just in case anyone else runs into this thread).

    The answer is to hold an object's position in an alterable value, and adjust that with the trig statements. Since alterable values can hold decimals, it keeps your position accurate. You implement this by just always setting the position of your object to that alterable value.

  2. #12
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
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    I believe you need to store the resulting x/y positions as floats(because mmf can't set the position to a float only an integer) and then set the x and y to those values.

    So do what you did except set a value instead of the x/y pos, then another event that sets the x/y pos to those values.

    edit: beat me to it :P

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