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Thread: Game size

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    Game size

    How can I split the screen, so that the gamearea is not the whole screen. For example. The resolution for the whole application is 1024 x 768 and the game size is 2500 x 2500.
    I want the gamearea is for example 1024 x 480 and the rest of the 768 is score, lives, health, etc. It's difficult for me to explain. Hope you understand me. If not, you can look at this game on YouTube. http://www.youtube.com/watch?v=jqUzWOvDJ7o

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    Re: Game size

    use a subapplication. what you would do is create a frame for just your level 2500 x 2500, then make another frame and use a sub-application and select the previous frame with the level and insert it. By changing the size of the first frame will determine how big the frame is that is shown. Hope this makes sense

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    Re: Game size

    I try to figured how it works, but I can't see frame 2 in frame 1 when I start the game. Just in the editor.Is it possible to get a littlebit help?

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    Re: Game size

    Only in rare cases would I use a subapplication for that.
    The preferred way is to make a new layer and put all menu stuff in that one, and set the scrolling for the layer to 0. This is the easiest and most effective way to do it.

    Using layers might slow the game down, so another way is to place every menu item in the upper left corner and turn off Follow the Screen for these objects. However this force you to use active objects instead of backdrops for the menu, as the actual game objects will be displayed in front of backdrops.

    In either case, make sure to make all menu items global so that you can easily change them later for all frames they are used in

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    Re: Game size

    It works fine with layers. Thank you, popcorn. But I'm not sure what you meant with the last thing.

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