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Thread: Simulate "mouse click" in a full screen game

  1. #11
    Clicker Multimedia Fusion 2
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    Re: Simulate "mouse click" in a full screen game

    no. I even tried elimating everything but the click simulated. basically

    every 5 seconds > simulate mouse click

    still same problem.

  2. #12
    Clickteam Clickteam
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    Re: Simulate "mouse click" in a full screen game

    Well there have been some issues with this so I don't know, sorry for yelling. Maybe make events as if the mouse has been clicked?
    Working as fast as I can on Fusion 3

  3. #13
    Clicker Multimedia Fusion 2
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    Re: Simulate "mouse click" in a full screen game

    If I had an event that moved the mouse back to its correct position, it would still have clicked on the bottom right. I don't think that control x is capible of simulating a mouse click in a full screen game. Thanks anyway

  4. #14
    Clicker Multimedia Fusion 2 Developer

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    Re: Simulate "mouse click" in a full screen game

    If you're testing it on a full-screen game you didn't make, it's possible that it's detecting that it is a simulated click and moving the mouse as an anti-cheat mechanic. IIRC Control-X simulates the Windows messages for a mouse click, where a commercial game is more likely to use Direct-Input to read the mouse.

  5. #15
    Clicker Multimedia Fusion 2
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    Re: Simulate "mouse click" in a full screen game

    That's what I figured. Sort of an anti-hacking thing.

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