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Thread: Group._____ objects don't have new anims?

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    Group._____ objects don't have new anims?

    While I was adding new animations to some objects (for example, the player) that is not on the list, I noticed that won't affect group._____ objects in the event editor.

    For example, the active object name is Player. I assign it as group.player. I add a new animation to the active object player at the bottom named "stunned" (can be named anything, but Stunned is the example I'm using).
    In the event editor (where all the codes/scripts are), I can only find the animation name "Stunned" for the active object player only. I can not find this new animation name under group.player objects. Why is this? Is there a way to find to the events if group.player object is using a new/custom animation?

    There is no other way around this, or a way to fix this, is there?

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    Re: Group._____ objects don't have new anims?

    [MMF programming 101]

    As a general rule Qualifiers are a generalization of all objects associated with them, and since they are so varied, won't show animations linked to them...

    You might want to take it a step further though and call animations for qualifier groups starting after the last "built in animation" Animation # 11 which would be "Stand up" So to get an animation to play from a qualifer you need to use an "expression" and call Animation # 12. So Stunned might be Animation #12?

    So it goes.

    (0)Stopped
    (1)Walking
    (2)Running
    (3)Appearing
    (4)Disappearing
    (5)Bouncing
    (6)Shooting
    (7)Jumping
    (8)Falling
    (9)Climbing
    (10)Crouch Down
    (11)Stand up
    (12)Animation

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