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Thread: falling?

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    falling?

    i'm making a platform game and i need my character to fall very slowly. i tried adjusting the gravity and that didn't work, any suggestion?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
    N64Mario's Avatar
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    Re: falling?

    How about using a custom platform movement, that doesn't use MMF's internal platform engine?

    Set "Postion Y of Player" to Y("Player")+ 1


    And when the player is overlapping backdrop, use negative
    Set "Postion Y of Player" to Y("Player")- 1

    That's about as slowest I can get it for you. Of course this would only effect the part where you need him to fall very slowly.

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    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: falling?

    You could make it even slower by adding a condition such as "every 0.5 seconds" along with the original conditions...

    But then we're talking reaaaallly slow!!

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    Re: falling?

    Thanks!

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