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Thread: Video in MMF2

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    Video in MMF2

    Hey- Some of you may have seen the music video I posted awhile ago in the feedback section.

    Well, I can import the video into MMF2 just fine, but there is a problem. I cannot seem to display any active objects above it! Even if the video is on a lower layer, actives on layers above are drawn behind it! Is there a way to change this behavior?

    My program has an active object that acts as a custom mouse cursor, and it looks REALLY strange to have it sliding under the video. I also have a few GUI sidebar elements that should overlap the video slightly on the sides as well.

    Any ideas?

    UPDATE: The Animation Object seems to let objects appear above it, but it is missing a key feature also! There is no way to display the avi at 200%! I think the video will get to big if I save it at the display resolution. Also- Not sure yet, but does the Animation player play back the sounds of .avis?


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    Re: Video in MMF2

    Yes video like to be above everything.

    I don't know if it will help or not (most likely not)
    but I remembered a long time ago (MMF 1.5) I was playing around with windows shape subapps and got a video to go behind it.

    http://www.flyinvinteractive.com/mmfexamples/video_WS_SA.zip

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    Re: Video in MMF2

    That works and allows for creating a frame over a video. Nice.

    Now, the obvious question: If that works, then, technically, why?

    What I am getting at is it seems that we might have something here if we look into it. I think many users have wanted to get video underneath various elements, and it would be a big leap.

    Maybe the CT programmers or some of the extension devs could explore this and maybe find a way to implement something even more practical in the future?

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    Re: Video in MMF2

    I just created a thread here requesting an extension for this. I am willing to pay for this, as I am working on a commercial project that needs this done. While the sub-app thing is a nice trick, it doesn't address the real problem, which is that nothing can still get in front of the video itself.

    I suspect that the reason it works is simply that the window shape is applied after the video is sent to be displayed. It still doesn't mean that the video can be processed for display along with the regular active objects. For whatever reason, the video is always the last thing to be drawn - for this to be fixed, I would guess the display code for the video objects would need to happen at the same time actives are drawn to the screen.

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