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Thread: Full screen rotation in HWA?

  1. #11
    Clicker Fusion 2.5 Developer

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    Re: Full screen rotation in HWA?

    So if we made the frame window large, then used the Window object to make it smaller, we could rotate the entire frame without seeing the edges of the polygon?

    That could lead to some AMAZING screenshake possibilities.

  2. #12
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    Re: Full screen rotation in HWA?

    Quote Originally Posted by Nick
    So if we made the frame window large, then used the Window object to make it smaller, we could rotate the entire frame without seeing the edges of the polygon?

    That could lead to some AMAZING screenshake possibilities.
    though iirc you lose scrolling ability, at least through the normal actions

  3. #13
    Clicker Fusion 2.5Android Export ModuleiOS Export Module
    Fusion 2.5 (Steam)HTML5 Export Module (Steam)

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    Re: Full screen rotation in HWA?

    a little offtopic, it would be cool to see a hwa handling of scrolling, the current solution seems lackluster, sub-pixel positioning and stuff would be nice, and zooming

  4. #14
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Full screen rotation in HWA?

    Quote Originally Posted by xyzzy
    though iirc you lose scrolling ability, at least through the normal actions
    I simply had the entire 'engine' loaded via a Sub-App, and had the level containing the sub-app to resize its display to a smaller window. Hence the actual level was drawing at full size, but it was only displaying a small portion of it.

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