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Thread: Moving platform problem

  1. #21
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Moving platform problem

    Quote Originally Posted by Darkhog
    And Darkhog finally fixed it . I commented the change.

    http://dl.getdropbox.com/u/210143/Ve...m%20solved.mfa

    Take.

    Will you give me credit in your game?

    //EDIT: fixed link
    Having the player float a couple of pixels above the platform isn't really fixed. Especially as he's incapable of jumping. But thanks for trying at least


    Random said earlier that he'd made one that worked. If you're reading this, could you send me it? Even if it's different to how mine would work, I could probably still get the logic behind it.

  2. #22
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    Re: Moving platform problem

    Tried moving the Hot Spot?

  3. #23
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    Re: Moving platform problem

    Quote Originally Posted by Darkhog
    Tried moving the Hot Spot?
    Yep, makes no difference

  4. #24
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    Re: Moving platform problem

    Anyone got an answer to this?

  5. #25
    Clickteam Clickteam
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    Re: Moving platform problem

    The PMO needs a Set Character Position>X/Y thing so you can properly adjust thier offset...
    Working as fast as I can on Fusion 3

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    Re: Moving platform problem

    wat kind of movment are u using?

    custom or a platform built withing the game?

  7. #27
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    Re: Moving platform problem

    He posted it in the file archive, he's using the Platform Movement Object extension. PMO, for short.
    Working as fast as I can on Fusion 3

  8. #28
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    Re: Moving platform problem

    lol my bad freaking slow computer

  9. #29
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    Re: Moving platform problem

    Quote Originally Posted by Raylax
    ...Anyone know how to do a vertical moving platform with PMO? Mine doesn't work, as described in my last post xP
    I just uploaded a sample MFA file here.

    Hope that helps!

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