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Thread: Flags

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    Flags

    how in the world do u set up flags?

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    Re: Flags

    Active collides with something (like a background)

    Under your active left click, scroll down (after the pop up box comes up) to flags.

    Set flag 1 on

    As an example.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Flags

    i mean, is there a way to edit the flags within an active object so that there are multiple ones within one active object?

    also explain wat you mean in the post above

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    Re: Flags

    Each active object can have up to 32 flags, 0-31. It is really hard to know what you know about events. Try out an event, any event with an active opject. For an example, your active collides with a back drop. Go straight over and under your active object in the event editor. Left click on the square. A box will pop up. You will see "flag". You can turn on a flag for your active object. Think of a flag as a light switch. It is on or off.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Flags

    DO all flags do the same thing?

    Nvm i think i figure out what flags are

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