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Thread: Object resize problem

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Object resize problem

    I noticed if I resize any one object in the frame editor (for example, a platform background object), and it has multiple copies (duplicates, NOT clones, but duplicates) it takes effect for ALL of the duplicates of this object.

    Is it possible to resize just ONE of the duplicated objects instead of taking effect of all of the duplicates?

    I actually wanted to do this for an active object, since I have coded some events for it. Don't want to have to make the same code just for a different object that I would have to clone. Since I am using group events, it won't seem to work for global events.

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    Re: Object resize problem

    No it is not.
    If you want to resize an object then make 1 clone of the object u wish to clone and only resize that object.

    Merely copy the events and instead of puting the duplicated object in, put in the cloned one

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Object resize problem

    Aawwwww.. That's too bad. Because I am working on a game that's going to have a lot of active objects (Spikes, ladders, invisible enemy generators, etc) and I'm trying to use as less active objects as possible. I heard somewhere if there's too many active objects in the current level/map, it starts slowing down.

    For example if I had a room full of spikes, I had used a quick backdrop of the spikes, but then I would need to place a lot of active object spikes on top of the quick backdrop spikes for the effect/event to happen.

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    Re: Object resize problem

    You can change duplicates size individually at runtime, but I don't think that helps you.

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    Re: Object resize problem

    What do you mean by "at runtime"? Like an event/code that resizes them during the game play?

    If that is the case, then Hmm.... No, I don't think that would help any.... Not much, anyway.

  6. #6
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Object resize problem

    It's a bit of a workaround, but to save on active objects or messing with groups, I sometimes use separate little invisible objects to "tag" individual instances of an object before destroying themselves, allowing for, say, platforms with different directions of movement from the start even though they're the same object.

  7. #7
    Clickteam Clickteam
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    Re: Object resize problem

    I usually just spread a value and then select them by thier values.
    Working as fast as I can on Fusion 3

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