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Thread: Inventory

  1. #21
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    nivram's Avatar
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    Re: Inventory

    Yes they are full games. I do not know if they are 247 compatible, as they were made with 248. Also, maybe the demo 247 can not deal with the Associative Array. Sorry.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  2. #22
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    Re: Inventory

    Wow, that inventory example is really good. How about making a widget with it so it can be used in other games?

  3. #23
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    Re: Inventory

    Thanks for the comments byo. I may make a inventory wiget in the future.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Inventory

    Cool.
    By the way, that Zoric's Adventure example is blowing my mind. You seem to have achieved the perfect engine with MMF2 in that tiled isometric rogue-like rpg. Even the scrolling is perfect. A little too difficult to me (without a sword, that is).

    Those examples should be known by every beginner on the art of MMF2 game craftsmanship.

    Keep them coming, Marvin.

  5. #25
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Inventory

    Quote Originally Posted by byo
    Cool.
    By the way, that Zoric's Adventure example is blowing my mind. You seem to have achieved the perfect engine with MMF2 in that tiled isometric rogue-like rpg. Even the scrolling is perfect. A little too difficult to me (without a sword, that is).

    Those examples should be known by every beginner on the art of MMF2 game craftsmanship.

    Keep them coming, Marvin.
    I agree, nivram's examples are invaluable resources for people using MMF2 and I have that page bookmarked

  6. #26
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    Re: Inventory

    Thanks a lot guys. I am humbled.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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