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Thread: Break a loop

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    Clicker Multimedia Fusion 2SWF Export Module

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    Break a loop

    simple question: is there a way to "break" a built-in loop in MMF2? The 'Stop Loop' function simply tells the loop to finish its current run and not start another cycle, so it continues to read through the code. Meanwhile, on the old Fast Loop object, the 'Stop Loop' command would instantly break the loop.


    Right now I've just been putting all my loops in individual groups, and deactivating them to terminate a loop. But is that the only way? I arrange my code like that anyway since it speeds up the loop parsing, but still

  2. #2
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Break a loop

    I helped Nifflas with this. Put the loop in a group, and close the group when you stop the loop to end the loop within the group(sounds like Dr. Seuss to me)

    Actually I just happened to be in the chat when Nifflas asked and figured it out himself but w/e.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Break a loop

    Oh.
    I now read your entire post.
    Nevermind.

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