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Thread: Continue Screen & Sub-app Pause Menu Question

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Continue Screen & Sub-app Pause Menu Question

    In some games if you hit continue it takes you to the previous level you were on. Is there a way to do this?
    From top of my head, I would imagine it would require global values? For example, Start of frame -> Set global value X to current frame #. For the continue screen I do not include this part. So when the user hits continue button, set condition go to frame global value X.
    Well unless there is another way, that was just top of my head.

    And another question. Can you use the sub app thing to make a pause menu? Like pause the current level/frame, while the sub-app brings up the pause menu running? And does the sub-app thing work as an internet application? I heard there were some extensions that do not work with vitalize (mainly window controls, etc).

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Continue Screen & Sub-app Pause Menu Question

    That method sounds fine to me.

    There's a thread I always direct people to for pause menus, here: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=119981&page=1 As far as I can remember, sub-applications do work on Vitalize.

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    Re: Continue Screen & Sub-app Pause Menu Question

    I made a Sub-App Pause Menu Example, it was easy to use & understand but it was deleted and I didn't brake any rules!

    To get it to work you must set it to Modal. Your method is a good one, that is how i'd do it!

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Continue Screen & Sub-app Pause Menu Question

    Okay I tried the pause menu with sub-app. That does not really pause the main application. Although I think it seems to pause the sub application instead. So there is no way to pause the current application without resuming it until the pause menu is completely gone, is there?

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    Re: Continue Screen & Sub-app Pause Menu Question

    If you use modal on the sub-application, it should pause the main application.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Continue Screen & Sub-app Pause Menu Question

    The thread I linked to does pause the main application... have you checked all the described options?

    I believe that dragonguy's example (which is here) pauses the main application, too.

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    Re: Continue Screen & Sub-app Pause Menu Question

    Thankyou David for recovering my Sub-App Pause Menu. Now Nivram can finish off his game.

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    Re: Continue Screen & Sub-app Pause Menu Question

    What? I think you are referring to N64Mario. Gee DragonGuy.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Continue Screen & Sub-app Pause Menu Question

    Lol I silly.

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    Re: Continue Screen & Sub-app Pause Menu Question

    Another way which is good is to have all the events for things going on in the main app and when the sub app pause menu is up disable the group, and when it isn't enable the group, remember to add "Only one action when event loops" though so in case you have on group activation conditions they don't keep firing off.
    Working as fast as I can on Fusion 3

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