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Thread: moving an active with a radius towards...

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    moving an active with a radius towards...

    Hello,
    I am currently working on a little topdown 2 Player strategy game, and I can't get the actual units behave like I want.

    I am using a spritebased radius object that gets created when the unit does. through IDs they are parented ontop of the units.

    Now, what I want to do is let the unit move close to the target and start attacking when any enemy unit is entering the radius. but I just can't seem to get it down. I tried various mindboggling broken coding attempts... I've been using click projects for years, but if it gets to such complex stuff, I just can't seem to get it right.

    Oh yea, the units are using a bouncing ball movement.

    thanks in advance!

  2. #2
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: moving an active with a radius towards...

    Referencing particular instances of an object is sometimes complex in MMF2 - search the forums for fastloops, spread values, and possibly also the Select Object extension.

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