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Thread: Leaving channels...

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Leaving channels...

    ...does not seem to work at all!
    If you do this:
    On channel create
    (- Select channel by name "whatever")
    - Leave
    you still are in the channel. This is pretty bad, I was testing a chat (with multiple channels) yesterday, and you could join as many channels as you wanted, and *spam* the server.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Leaving channels...

    Fixed in Release 8.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Leaving channels...

    Great, thanks.

  4. #4
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: Leaving channels...

    The same appears to apply to disconnecting?

    The returned error message says I'm already connected to a server if I disconnect & try to reconnect.

    Is this a problem, or am I not using the correct disconnect procedure?

    Currently, I'm just using, "disconnect" button pressed, then disconnect OINC.

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Leaving channels...

    Ah.. that's strange.. I think the extension is using an old version of some files. One second.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Leaving channels...

    Afair, DizzyDoo has had problems with that, and you already fixed them :S

  7. #7
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: Leaving channels...

    It's still not disconnecting for me?

    I'm still not sure whether I'm adopting the correct procedure though, so it's probably not an error with OINC.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Leaving channels...

    It probably is. You put "disconnect" in the editor. that's all.

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