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Thread: Animations and Behaviors

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
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    Animations and Behaviors

    Does anyone know of a way to bring an Active Object's custom animations into a behavior event editor instead instead of the main one? For example, I'm in an Active's behavior. I go to change the animation, and it only loads the default list of MMF's animations, not any of the custom ones I've created. How do I get it to load the custom animations into the list?

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    nivram's Avatar
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    Re: Animations and Behaviors

    The custom animations start at 12, if this helps.
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
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    Re: Animations and Behaviors

    Yeah good enough.

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