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Thread: Question about enemy AI

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    Question about enemy AI

    I'm working on a shooter and I have a few questions about enemy AI. I have walls the player must shoot through (the player action moves from left to right by the way), and on the other side of these walls are enemies. What is the best way for the enemy to intelligently detect this wall so they don't get stuck on it before the player destroys it? Should I use the 'bounce' feature and then a command (not sure which) to send them the other way?

    Whatever advice you can offer would be greatly appreciated! Oh, also... I asked earlier about having life bars for my enemy sprites and some said to check out some life bar extension file but I don't know where to look for those. (If you scroll down from this thread you should see my original thread about life bars.)

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    Re: Question about enemy AI

    Just disable the enemies doing anything while the wall still exists, like NObjects( "Wall" ) [is geator than] 0 : enemies Stop.
    Working as fast as I can on Fusion 3

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    Re: Question about enemy AI

    I would set them to bounce and then choose a random direction (left, right, up down). Used to work for me.

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