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Thread: a little help please

  1. #1
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    a little help please

    please anyone... i have 8 instances of the same active and each of them has an instance of the same counter overlapping them... when the counter reaches "0" the overlapped active will give 10 points to the score... the problem is that when two or more counters reach at the same time "0" only 10 points are added to the score instead of 10 per each active overlapped by the counter at "0"... any idea on how to fix that, or how to re-program that....
    so far i´ve only managed to reduce the chances for more than one counter to reach "0" at the same time by 1/100 seconds, so only if the player is very unlucky that bug will happen, but i´d like to have a real solution please..

    by the way, the game is a " dinner dash" style game, so you can figure out what i´m talking about

  2. #2
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    Re: a little help please

    Hmmm. Well, going by what you posted, you may need to create different counters for each active, instead of using the same instance for every one. That is probably interfering.

    You'll just have to do calculations for each counter, instead of doing events for just one counter.

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Re: a little help please

    Do a loop to check the value of each active and add ten to the counter if an active is found to be zero.

    For each Active[X] = 0
    Add 10 to Counter
    end



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    Re: a little help please

    Just use "pick random counter" - and it'll process only one counter per frame. Solved..

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