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Thread: Limited amount of Groups/Events?

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    Limited amount of Groups/Events?

    Does Multimedia Fusion apps have a limited # of groups and/or events it can handle? My game has a ton of codes/events in a stage. I have a few special events that de-activates groups, and re-activates groups when finished. However, the bug I have noticed is that it does NOT activate all the groups I have specifically assigned it to activate. It is like either only half of the groups are re-activated, or not even activated at all when its supposed to be re-activated.

    What can be causing this?

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    Re: Limited amount of Groups/Events?

    You can have lots of events and groups.

    In the frame properties ensure the number of objects option is high enough for the amount of objects on screen (its default is 500).

    The only other thing to prevent things from looking like they are working is that you are not enabling/disabling groups correctly.

    A slow but good way of checking is to place a set of counters, one for each group, in your code set the counter to 1 when group is enabled, when you disable the group set it to another value. This way you can see if your groups are working when they should be (e.g your coding is correct or not).

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    Re: Limited amount of Groups/Events?

    Hmm..... No...... I'm pretty sure my objects level is not going over 500. The # of objects in my stage are still only in the 100's. So unless there is some way to increase the amount of # events to check in the event editor (like there is total # of objects or whatever) for a particular level, then I'm pretty much screwed.

    Also, if I add multiple folders into my stage to orginize all the objects and backdrops, will that effect the events as well?

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    Re: Limited amount of Groups/Events?

    I doubt you will run out of events or event groups.
    Its not limited to 500

    by default the object on the frame are limited to 500 but you can increase that under the frame properties up to 20,000 active objects per frame. If your getting close to 20,000 active objects I might wonder a bit about your game design.....

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    Re: Limited amount of Groups/Events?

    No it definitely won't go over 20,000. Seems kind of ridiculous for a standard game itself.

    Another thing I just noticed. I was messing with one of my active objects animations. Can the app have glitches, or bug up if an animation has a 1x1 pixel frame? For example, like it won't load the frame correctly, or have trouble understanding the 1x1 pixel frame, I don't know.
    When I fixed the animation frame that had a 1x1 pixel frame, it seemed to work again. I don't know why though. X_X

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    Re: Limited amount of Groups/Events?

    I've had over 4500 lines of code at a time without even the slightest slowdown. MMF2 will only run into issues when you use excessive looping, as it will cause it to re-read every single 'loop' event for each loop, which has O(N^2) time instead of O(N) like normal events

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    Re: Limited amount of Groups/Events?

    Have you updated to build 248?

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    Re: Limited amount of Groups/Events?

    Well, the only "fast loops" I used are for the custom platform engine for moving left, right, and gravity. I think there is one more 'fast loop' used, but I don't think that would cause an issue.


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