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Thread: Falling through reversed jump-through platform

  1. #1
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Falling through reversed jump-through platform

    Related to this thread: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128191#Post1281 91

    Engine based on DavidN's fastloop platformer tutorial. Pressing '1' will flip the gravity, so the character falls to the top of the screen. If you jump onto one of the upside-down jump-through platforms whilst in reverse gravity, the player stops for a frame and then drops through if not moving to the left or right. If it is moving, it behaves perfectly normally. And I can't figure out why at all. Any ideas?

    Regards
    ~Raylax
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  2. #2
    Clicker Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Falling through reversed jump-through platform

    File related to this thread: http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=128383#Post1283 83

    Didn't mean to do this. I managed to forget somehow that, of course, that file in the first post isn't the one I'm currently using. Ehe ^-^;
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  3. #3
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    Re: Falling through reversed jump-through platform

    Hello Raylax,

    I haven't been on for a while but here it goes. If you are still having a problem the file has been updated and I commented where the fix was applied. Basically you want to set the player's X position to its own X + the speed of the platform, which in this case is the Horiz value.

    Check it out. Good luck on your project.
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