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Thread: Machine Independent speed?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Machine Independent speed?

    Is it better to have MMF apps have the machine-independent speed checked on, or not checked? Because apps seem to work fine on my CPU with it unchecked. But I'm unsure if there is a notable difference on other computers.

    I read the description in the help file, but it doesn't really help me. From what I understand, when checked on, it just makes the app run the same speed despite how slow the user's CPU is?

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    Re: Machine Independent speed?

    it just skips drawing frames to the display if it can't do it fast enough (too many events, on-screen action, whatever)... basically frameskipping

    if your game is lagging, it can help the events run a little closer to their normal speed, but the game will still look choppy because the screen isn't being updated

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    Re: Machine Independent speed?

    This option is not so crucial anymore, since we have implemented the timer based movements. Basically, the movements are calculated from the timer, they move at the same speed whatever the refresh rate of the application.
    So independent speed is no longer needed.

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    Re: Machine Independent speed?

    I always disable this to keep the game looking smooth, then use a fastloop based on the timer to keep the game running evenly.

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    Re: Machine Independent speed?

    timer based movements?

    But there is a difference between using

    "[every 0:00:05 seconds]: Move"
    and
    "[always]: add 1 to alt.value A"
    "[Alt.Value A = 5]: Move"

    if the FPS is anything higher than 100 temporarily.

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