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Thread: Global Qualifiers...

  1. #1
    Clicker Multimedia Fusion 2

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    Global Qualifiers...

    So I've been out of the loop for a while, but what's going on with these?

    I'm honestly not so comfortable making games in MMF2 without these and haven't used it since I last posted about it on these forums. Regardless of how much code needs to be rewritten to support it, it's a necessary feature for many people and I'm more and more pessimistic it will be added.

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    Re: Global Qualifiers...

    you cant put qualifiers into the global events.
    put lets say you have a [color:#FF0000]red ball[/color] and a [color:#3333FF]blue ball[/color].
    both are in the [color:#33FF33]qualifier good.[/color]

    what you would do is one the FIRST frame you have the [color:#FF0000]red ball [/color]and [color:#3333FF]blue ball[/color], make them global objects. whenever you start a new frame, duplicate the original [color:#FF0000]red[/color] or [color:#3366FF]blue[/color] ball into the next frame.

    for your events, what i usually do is copy and paste frames. that lets me keeps the code. then i delete everything i dont need.(i usually lock everything i need to make it fast.) then just design your frame. after, add codes that you need. after you do all of that, delete eveything that needs shorcuts.

    it makes it really fast!

  3. #3
    Clicker Multimedia Fusion 2
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    Re: Global Qualifiers...

    Problem with this method is that if you suddenly find a glitch that needs fixing, you need to go back and fix it for every single frame.

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    Re: Global Qualifiers...

    true. what i usually do is put every code into a group.

    for ex. anything that includes an enemy, i put into a group named enemies. it makes find bugs much faster. sorta how angelfox does it.

    i also try to find Every bug and glitch before i copy and paste the frame.

  5. #5
    RayMarble
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    Re: Global Qualifiers...

    Copy and pasting frames with global object in the current build is also likely to cause a bug of breaking the globality of the objects. To my knowledge this is being addressed but nonetheless, copypasting events sounds like really bad practice. Even if say "try to find Every bug and glitch" works (highly improbable), what if you decide to change, improve etc the code later?

    There are a few methods for avoiding it, like using behaviours of global objects (so MMF/TGF updates all the instances of the object across the whole application) or using global events.

  6. #6
    RayMarble
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    Re: Global Qualifiers...

    Articles like Multipurpose actives and similar (there was a good one on Klik Forever but looks like their site is down, try this link if the site recovers) make me think global qualifiers aren't that needed anymore.

    A simple "Pick Object by their AltString" from the New Object would solve all the "Give us a global qualifiers! now" forever: currently one can pick objects based on their AltVal, Fixed (I have no idea how can I use that to be honest) and flags - but no AltStrings. ;_;

    Edit: just found Google's cache of the article on KF.

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    Re: Global Qualifiers...

    There is also an article on the Article sub-forum on this forum that is called multi-purpose actives that might help:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=114489#Post1144 89

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #8
    RayMarble
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    Re: Global Qualifiers...

    Quote Originally Posted by nivram
    There is also an article on the Article sub-forum on this forum that is called multi-purpose actives that might help:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=114489#Post1144 89

    Marv
    Which just happens to be the article I linked to

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    Re: Global Qualifiers...

    i plan everything before i code, so whenever i code the first frame, it is perfect for the way i want to use it. and i dont like using behaviors, you cant see the event list in behaviors. although when i finish the game, and it is a tutorial for someone, i sometimes will put the events into behaviors.

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    Re: Global Qualifiers...

    Sorry RayMarble. That wasn't clear to me.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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