User Tag List

Results 1 to 6 of 6

Thread: Moving Character like in FF series Combat

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Pyrasia's Avatar
    Join Date
    Sep 2008
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Moving Character like in FF series Combat

    Brainstorming:

    3 Objects flagged as Player
    3 Objects flagged as Enemies

    At the moment, the Player Object picks one of Enemies and change Anim to Attack, while the Enemies lose HP and changes Anim to Taking Hit. Also Create 'Slash' object at the Enemies.


    Now, if we want the Player to approach the target too before attacking it.....


    1st Attempt
    * Player's Movement = Path
    * Advanced Path Movement extension

    Actions:
    * APM Sets Object to Player
    * Create New Path Node at Player's X and Y (problem is it doesn't know which Player to get locations from, since there're 3 Player Objects)
    * Create New Path Node at Enemies' X and Y (Should be fine since there's Pick Enemies in the Condition)
    * Connect Nodes 0 to 1 (Player to Enemies)
    * Add Path Nodes 0 and 1 to Journey
    * Start Movement

    And I run out of Ideas now <_<'
    Any1 with any idea or different approach?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Pyrasia's Avatar
    Join Date
    Sep 2008
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Moving Character like in FF series Combat

    2nd Attempt
    * Player's Movement = Sinewave

    Actions:
    * There's no 'Set Final X and Y position for the movement.
    So the Player Object can only move to a specific location of the screen.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Pyrasia's Avatar
    Join Date
    Sep 2008
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Moving Character like in FF series Combat

    3rd Attempt
    * Player's Movement = Sinewave
    * Set Speed to 999, uncheck 'Move at Start', On Completion 'Reset'
    * Gwerdy movement controller extension

    Actions:
    * Set Final X and Y with extension
    * Player object Move

    But still unable to return the object back to the original location after attacking.

  4. #4
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export Module
    Chaos's Avatar
    Join Date
    Aug 2006
    Location
    Burnsville, MN, USA
    Posts
    806
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Moving Character like in FF series Combat

    why not something like using an alterable value:

    Attack button pressed
    +Alt A = 0
    +Alt B = 0
    +Flag 1 = off
    -->
    set Alt A to 32

    Alt A > 0
    -->
    Move character Xpos to character Xpos -1
    +Sub 1 from Alt A

    Alt A = 0
    +Flag 1 = off
    -->
    Play anim attack
    Flag 1 = on
    Set Alt B to 32

    Alt B > 0
    -->
    Move character Xpos to character Xpos +1
    +Sub 1 from Alt B

    Alt B = 1
    -->
    Flag 1 = off

    Hope that makes sense, but it should work, possibly smoother with fastloops but they might be too fast, who knows.

    You might have to tweak it a bit for the flags to make sure they can't attack if attacking already, but for the most part it should work.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Pyrasia's Avatar
    Join Date
    Sep 2008
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Moving Character like in FF series Combat

    Hmmm

    well, one thing is that, each player's object has diff location. They're placed randomly. ( on those 12 'beacons' )



    And I was hoping to making the 'moving' to the enemy part actually a Movement, so I can code that no Unit would gain Speed while anyone is moving..... Hmmmm, maybe I can make it by using Flag instead....... No speed gain while Flag Z is on, perhaps.


    Lemme try a different approach then.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Pyrasia's Avatar
    Join Date
    Sep 2008
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Moving Character like in FF series Combat

    Ummm, and because if the 'moving to the enemy' part and the 'attacking' part is a different Condition, I'm not sure the Unit will atk the enemy it moves to.... It might attack a different one.

    Unless there's a way to ID each object. (which would help a lot, if it's flexible and powerful)


    Gonna try Spread Value...

Similar Threads

  1. Player character and block moving grid (example)
    By SpringUp in forum File Archive
    Replies: 0
    Last Post: 27th March 2012, 08:07 PM
  2. Character moving between frames seamlessly?
    By chrilley in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 26th July 2010, 02:04 PM
  3. Help with getting character Walking Moving,
    By Worf in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 8th December 2009, 02:21 PM
  4. samaking a trail behind a character while moving..
    By GameDesigner in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th April 2007, 09:10 PM
  5. How to fix character on moving objects
    By The Thinker in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 7th November 2006, 11:00 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •