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Thread: rotating an active object

  1. #1
    Clicker

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    rotating an active object

    I feel like a complete newbie by asking this, but how do you rotate an object in 360 degrees using the Clickteam Movement Controller? I have set my object to vector movement and I am trying to set the angle using:

    +Spacebar is pressed
    -Set object to (active)
    -Rotate toward Angle 180 by 45 degrees

    I am trying to make an object rotate counter-clockwise by 45 degrees every time spacebar is pressed.

    Any help is appreciated,

    mobichan

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    Clicker Fusion 2.5 Developer

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    Re: rotating an active object

    could set it as an Active Object
    space bar is pressed change the direction
    IE if space is pressed object direction is right
    space bar pressed again direction changes to up
    space bar pressed again direction changes to left
    space bar pressed again direction changes to down

    if direction is right show right
    if direction is up show up
    if direction is left show left
    if direction is down show down

    Sorry I might not explained this well

  3. #3
    Clicker

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    Re: rotating an active object

    I was trying to use the rotate the object from the actions in the clickteam movement controller. But it seems like I just needed to add another action (under the active object) to set the angle of the clickteam movement controller as well. Seems kind of redundant, though. It now looks like:

    +Press Spacebar
    -Set object to (active)
    -Rotate to 180 by 45degrees
    -(under active column)Set Angle to VEC_Dir(Clickteam Movement Controller), Fixed (active)) Quality = 1

    Can anyone explain why the action "Rotate to Angle" doesn't actually make the object rotate? It seems like it just stores a rotation value.

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