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Thread: Fading an object to solid black?

  1. #11
    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Fading an object to solid black?

    I prefer using googlepages(haven't tried sites yet) for webspace. Hasn't failed me yet.

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Fading an object to solid black?

    Fore file sharing www.box.net is by far the best in my opinion.

  3. #13
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    Re: Fading an object to solid black?

    I've never heard of that...
    I've only really seen Rapidshare which is terrible, and mediafire. Mediafire is pretty good for quick uploads but I don't think its good if you want the file up there for a long time. Especially the free version.

    Ah, but you see, on that website you have to register. On Mediafire you dont have to give ANY information, just select a file, and go. It's great not having to register.

  4. #14
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    Re: Fading an object to solid black?

    Well thing is, trying NOT to make my engine open source until I am really satisfied with it. I have done lot of work on it, and still working on a few things with it.

    But I suppose what I have for right now is fine. Though I suppose I can cut out, and paste in a new app only part of the game I had the question for. X_X

    EDIT: Here is the fade example I have. It also has the black border issue I was talking about.
    http://www.megaupload.com/?d=2VFY6HYI

  5. #15
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    Re: Fading an object to solid black?

    Shoulda used mediafire, no wait for the download...
    Just teasing ya!

    Well I'll take a look at it.

    EDIT: Well it looks like its a problem with your active.
    Try doing the same events you had for Mini Boss, and replace it with a default active. Do not change any of the settings, just an MMF2 active as it comes. Should work fine. I'm trying to figure out why though...

    Your transparent color is a teal. Why? Well there's your problem... You need to redo your actives or find a way to change the transparent color. I believe it's supposed to be black.

  6. #16
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    Re: Fading an object to solid black?

    Umm..... MMF2 as the option of selecting the transparent color when importing from sprite sheets, right? So why not? Does it cause lots of bugs to use that feature?
    Of all the other game making engines I have used, seems like the default was either pink (R:255,G:0,B:255), white, or black, while having the option to use a different color of choice. So if it has that option, why not go ahead and use it when I can?

    But in any case, since using the fade out option in the object properties apparently does not play the 'destroy' animation, I don't think I'm going to use that anyway.

    So, I think it's either use semi-transparency over a black bg, or replace color will probably do. Just that one guys fade example of using 3 objects just for fade seems a bit farfetched, or unorthadox.

  7. #17
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    Re: Fading an object to solid black?

    You know how easily you could do this?

    On event you want it to destroy, set the animation sequence to disappearing, and destroy. that's it.

    Yes that is a little far fetched. For the semitransparency, I assume you're going to make an active shaped exactly like your MiniBoss but just a silhouette (only black), following behind your MiniBoss?

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