Hi, I'm trying to find a way around the problem of MMF2 not keeping the correct aspect ratio. I understand that this is going to be fixed in the future, but I wanted to try it with the current build.

I can set up my screen i.e. create a background object and some buttons. These buttons set whether the game is to be played in a window or if the player wants full screen (keeping the correct aspect ratio - so there are black bars at either side of the main image) or widescreen (the image is stretched across the full width of the screen).
This works fine on the background image and on other objects I have on this screen.
To get the objects and background to scale/keep their correct aspect ration I just set a flag for each object and made the objects scale in the X to 0.90 and set the position.
This all works fine for the single frame, but is there a way I can keep/copy the same object across frames. Or send information across frames about different objects or all objects.

So basically if I create an options screen for my game (do you want to play the game in a window, or full screen, or full widescreen). The information that is selected here can be copied to the other frames.

Is there a way to globaly set a parameter or flag to say do an operation to all the object if this value or flag is checked i.e. rescale all the objects to a size based on the games option settings.

Hope that all made sense???

Any help would be appricated - I'm still pretty new to MMF2.

Thanks,