User Tag List

Results 1 to 3 of 3

Thread: Online Game Player Appearance

  1. #1
    No Products Registered

    Join Date
    Mar 2009
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Online Game Player Appearance

    Howdy! Me again!

    Okay so I've switched from MooClick to OINC but there's something I think I'm just having trouble getting my head around...

    How exactly would you make it so every player can pick what their character looks like? (as in, different hair variations and skin tones etc)

    Do you like... assign each of skin colour/hair etc to individual subchannels (so hair is subchannel 5 for example) and send a number which is specific to a sprite on the subchannel, get the number, if number = whatever then always set relevant sprite to x,y, location of player (not to mention the other players as well)

    wow that hurt my head.... but that way is long and painful and id have a different condition for every single sprite... is there an easier way to do this?

    Sorry that's quite long winded Hope it made sense

    Thanks in advance!

  2. #2
    No Products Registered

    Join Date
    Feb 2009
    Location
    CA, USA
    Posts
    110
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Online Game Player Appearance

    With MooClick, you'd use string parser and send a string over a subchannel and when the player recieved it, it changes the other player to those traits. Hope that made sense.

    In any case, use string parser to get all the traits in the same string and then parse them. For the sprites you can read the data and use the replace colour function to make them however the data says it should be.

    Again, hope that made sense. If OINC is anything like MooClick, this method should work.

  3. #3
    No Products Registered

    Join Date
    Mar 2009
    Posts
    19
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Online Game Player Appearance

    Ah I see, yep that works a treat for colours I didn't even know about that colour replace thing, cheers!

    I understand the sending/receiving of string etc however I just want to know if there's an easier way of actually assigning certain items,like hair styles for example.

    obviously changing the colours good but the actual sprite needs changing sometimes too.
    is the only way to create object and just have it follow the person around or is there an easier way? Otherwise I'm going to have a hell of a lot of events

Similar Threads

  1. 10 player online games?
    By NathanG in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 8th December 2011, 11:40 AM
  2. Kernel -or- Big Box Object - Wallpaper appearance
    By Bipolar_Games in forum Extension Development
    Replies: 15
    Last Post: 10th July 2009, 05:48 PM
  3. Unlock objects for certan player ONLINE
    By tutorialman11111 in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 29th September 2008, 09:33 PM
  4. Multi-player online
    By only_me in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 11th October 2006, 04:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •