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Thread: Overlay Redux and build 248

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    Overlay Redux and build 248

    It seems Overlay Redux does not work well with the latest build. Overlay Redux turns invisible when I scroll?

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    Clicker Multimedia Fusion 2
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    Re: Overlay Redux and build 248

    What display mode are you using.. i doubt overlay Redux is supported in HWA

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    Clicker Multimedia Fusion 2SWF Export Module

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    Re: Overlay Redux and build 248

    overlay redux never worked while scrolling

    do 2 things: Use the Active Overlay object, and do not position the overlay redux at (0,0). (put it at 1,1 if you have to)

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    Re: Overlay Redux and build 248

    It is possible to have the Overlay working with scrolling and layers using a bit of a hack. Place the overlay at 1,1 at start, put it in a layer with scroll coefficients 0,0 and always set it's position to 0-X Left Frame, 0-Y Top Frame.

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    Re: Overlay Redux and build 248

    Nice...

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    Re: Overlay Redux and build 248

    I think my display mode is Standard. Active Overlay doesn't fix my problem, because:
    1) It doesn't work at all (I can't see it)
    2) Active Overlay does not support destructible terrain very well

    At least when I was using MMF 1.5 Overlay Redux & Scrolling worked well.

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    Re: Overlay Redux and build 248

    Quote Originally Posted by Werbad
    It is possible to have the Overlay working with scrolling and layers using a bit of a hack. Place the overlay at 1,1 at start, put it in a layer with scroll coefficients 0,0 and always set it's position to 0-X Left Frame, 0-Y Top Frame.
    I don't understand. Layer with scroll coefficients 0,0 makes scrolling very bad and the Overlay Redux's "Follow the frame" is not on.

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    Re: Overlay Redux and build 248

    The point is to make the overlays scrolling manual. If the coefficients are 0 the layer itself will not scroll. The set position event will manually move the overlay as if it was scrolling.

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