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Thread: MMF2 HWA Beta 3

  1. #261
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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by Crash86
    Hey there guys,
    I was wondering how you might be along with getting ink effects to work on gradients i.e. in counters (horizontal/vertical) and quick backdrops.
    Are you getting any trouble? I couldn't get the counter to appear

  2. #262
    Clickteam Clickteam

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    Re: MMF2 HWA Beta 3

    Ah yes, there is a problem when you apply an effect to a gradient counter, I'll fix it.

    No problem on quick backdrops though.

  3. #263
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: MMF2 HWA Beta 3

    Can't do anything with this Matrox G550 I start the HWA version of Dev up andwhen I click into the frame editor of a new project the frame is black. Just displays a black screen.

  4. #264
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by DJFuego
    Can't do anything with this Matrox G550 I start the HWA version of Dev up andwhen I click into the frame editor of a new project the frame is black. Just displays a black screen.
    32MB Graphics memory? That card is over ten years old, maybe time to upgrade...?

  5. #265
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    Re: MMF2 HWA Beta 3

    Woah. And I thought my 6600 GT with 128 MB memory would be old.

  6. #266
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: MMF2 HWA Beta 3

    My other card is a 9500GT. should be glad it's not a 3dfx Diamond Orchard.

  7. #267
    Clicker Multimedia Fusion 2 Developer

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    Re: MMF2 HWA Beta 3

    I would guess that the problem is that your Matrox card doesn't support pixel shaders, and the HWA version of MMF is trying to use them anyway.

  8. #268
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: MMF2 HWA Beta 3

    Please make a decent image saver for HWA. I think otherwise a lot of the shaders are fairly pointless unless your making a game always. I think HWA opens up doors on the graphics app side of thing with shader packs like Photoshop Blend Modes being made however without a good way to output whats made theres no point really.

    So far the best method of saving images i have seen is the overlay redux or Screen capture object. Neither are perfect really for a lot of saving tasks and high resolutions like you see in basically all good graphics apps. Overlay redux is actually better imo because you can not only add what you want at the time to the savable layer/image but you can also save whats not at the time visible on the frame.

    I think though one time in the chat app i was told that Clickteam does not have the code for the overlay redux extension so it might not/never get ported to HWA. So now im wondering if thats the case will there be a decent way to save images at high/good resolutions built in? or should i just give up hoping i can make a good graphics app in MMF and learn coding because the main thing i wanted to make was a graphics app with MMF. I think HWA has great potential but without a decent way to save it's good for games only really and not apps also.

    It would be nice to not even require an extension, why not build it into the events editor in the frames section. save frame and save region of frame with or without effects, transparency, save all layers or layer number etc and also make it work without it being in view like redux does. That would be great i think and is needed really for when HWA is ready.

  9. #269
    Clicker Fusion 2.5

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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by Bruto_Memo
    Quote Originally Posted by Crash86
    Hey there guys,
    I was wondering how you might be along with getting ink effects to work on gradients i.e. in counters (horizontal/vertical) and quick backdrops.
    Are you getting any trouble? I couldn't get the counter to appear
    Well I'm really still running HWA 2c but I could always get counters to appear onscreen even the gradient ones. It was true of 3a/b when I tried them. The only problem was getting ink-effects to work on those and other things.

    Gradient Quick Backdrops and Active/Background System Boxes had the same problem. Perhaps some of these objects have been fixed in the intervening time.

    I'll try and have another experiment with 3c or whichever is most recent over my holiday.

  10. #270
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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by Yves
    on some video cards there are display glitches when objects with alpha channel and a fade transition are superposed (not sure for this one, I have to check it).
    Any update about this issue? As far as I could test it's the only serious graphic bug that I haven't found any workaround yet.

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