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Thread: MMF2 HWA Beta 3

  1. #281
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    Re: MMF2 HWA Beta 3

    Yes, a little example would be appreciated.

  2. #282
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: MMF2 HWA Beta 3

    I would like to ask, the current version has already fixed the problem with collision mask? Or it will be in the next release HWA 4?

  3. #283
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    Re: MMF2 HWA Beta 3

    What collision mask problem?

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    Re: MMF2 HWA Beta 3

    Maybe I used wrong description - it was the problem with hot spot, when MMF2 registered only points on the right (or left) from the hot spot. You said that it was "stupid problem"

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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by sss
    Hi,
    The editbox transparent setting (for multi-line) doesn't work in HWA version's Direct3d mode(currently using the latest build for both HWA and non-HWA).
    I can only see a non-transparent editbox in HWA mode. In contrast, the editbox transparency feature works fine both in the non-HWA version and in HWA's Standard,DirectX modes.
    Is this a bug, or is it feature that won't work in Direct3D version?

    Even the editbox's background color doesn't have any effect at all. No matter what color I choose, it still shows as white color in the Direct3D mode. In contrast, the combo-box and listbox's background color feature works in Direct3D mode. It correctly shows the color I select for its background.

    Is there anything that can be done so that the editbox can have the transparency feature even in Direct3D mode?
    I cannot reproduce this issue at all, either on Vista (with or without Aero) nor on XP. I can also change the background color, there is no problem... (note: in windowed mode of course, as the edit box doesn't work in full screen mode)

    Could you send me an example?

  6. #286
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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by Blizna
    Maybe I used wrong description - it was the problem with hot spot, when MMF2 registered only points on the right (or left) from the hot spot. You said that it was "stupid problem"
    Yes, this issue has been fixed in the latest version (or maybe even in the previous one, I don't remember).

  7. #287
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    Re: MMF2 HWA Beta 3

    Quote Originally Posted by Yves
    Yes, this issue has been fixed in the latest version (or maybe even in the previous one, I don't remember).
    The issue appeared in the previous and was fixed in the current.

  8. #288
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    Re: MMF2 HWA Beta 3

    Scaling an object with a background-accessing shader will mess up the shader if the hot spot is anywhere else than 0,0.

  9. #289
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    Re: MMF2 HWA Beta 3

    So does rotating.

  10. #290
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    Re: MMF2 HWA Beta 3

    Scaling an object with a background-accessing shader will mess up the shader if the hot spot is anywhere else than 0,0.
    Fixed in next build.

    So does rotating.
    Yes I know about this one, it's a little more complicated to fix.

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