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Thread: Object Selection

  1. #1
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    Object Selection

    I have a problem:
    In my mmorpg every player has a set of items that are visible (armor, shoes, helmet and so on).
    Everything works fine when it's only two players (me and other one), but when another player joins in, the items mess up completly.

    I have:
    +Alterable Value A of "otherplayer"=PeerID("OINC")
    +Alterable Value A of "otherarmor"=Alterable Value A of "otherplayer"
    +Alterable Value A of "othershoes"=Alterable Value A of "otherplayer"
    +Alterable Value A of "otherhelmet"=Alterable Value A of "otherplayer"
    +Alterable Value A of "othershield"=Alterable Value A of "otherplayer"

    -othershield:Change Animation Sequence to Alterable Value B of "otherplayer"
    -otherarmor:Change Animation Sequence to Alterable Value C of "otherplayer"
    -othershoes:Change Animation Sequence to Alterable Value D of "otherplayer"
    -otherhelmet:Change Animation Sequence to Alterable Value E of "otherplayer"

    Considering the animation direction is the sprite of the item that is supposed to be shown and that the alterable value A is the ID of the player, and that B,C,D and E are the shield,armor, shoes and helmet info of the player.

    So what am I doing wrong ?

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Object Selection

    Are you using "compare to alterable" or "compare two general values" ?

    Are you looping through all the peers or are you trying to handle all players at once?

  3. #3
    Clicker Multimedia Fusion 2 Developer

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    Re: Object Selection

    I always make use of the trick where MMF automatically matches objects up for me, like this:

    Always:
    -set position of armour to 0,0 from player
    -change animation sequence of armour to value B of player

    and each player will get one armour object with the correct animation, without you even trying to match them up.

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