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Thread: Gradient Bars and Text Anti-Aliasing probs

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    Gradient Bars and Text Anti-Aliasing probs

    I've noticed somethin' minor when it comes to anti-aliasing involving the String Object in that it won't smooth out text when the ink effect is set to semi-transparent.

    Also, horizontal bar counters with a vertical gradient look as they should when the bar is full, but as the bar decreases, the two colors seem to slide towards a solid. I'm not sure if that's always the case, but I had made a health indicator which consisted of three bars: A red to dark red gradient horizontal bar, a dark red to red gradient horizontal bar (mirrored, basically), and a large black bar going around the first two. When it's laying over the black, it's much easier to see.

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    Re: Gradient Bars and Text Anti-Aliasing probs

    One way around the first problem is to make your text as a backdrop or active.

    One way around the second problem is to make your own custom health bar and use the counter to change the animation of the health bar.

    I know this does not address your problems directly, but the solutions work.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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