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Thread: Jump to frame frustration

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Jump to frame frustration

    I'm nearly done with a new game and I've been plagued with the jump to frame function going crazy on certain frames.

    Sometimes, when I click on the button that should take the user to a certain frame, it instead goes to a completely different frame. Its a simple on click (object) jump to frame #

    The last two frames screw up. Sometimes it loads the right frame, then loads the next frame... other times it loads the wrong one all together and crashes.

    all of the frames are copies of the first (with replaced sprites). 8 of the 10 frames NEVER have a problem, its always the last two.

    Any hints would be great.

    Just for giggles, I deleted BOTH of the last frames and re-created them. Still get the same problem.

  2. #2
    Clickteam Clickteam
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    Re: Jump to frame frustration

    If you have an MFA where we can see the problem in action that would be great.

    Of course we wouldn't send your game outside of Clickteam

    So if you wanted to upload it someplace send me a PM and we can take a look and see why its not behaving as it should.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Jump to frame frustration

    Thanks Jeff, you're the best for offering... I sent you a private message. Note, that the last puzzle isn't yet re-coded to load, but often will load if you click the bird puzzle.

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    Re: Jump to frame frustration

    Here's what I've just found... for some reason, the frame numbers are out of whack. After reviewing the code, it's trying to jump to frame 10 on exit even.

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    Re: Jump to frame frustration

    Just for fun

    6x6Bird frame:

    If you remove the jump to next frame on line 21 do you still get the problem?

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Jump to frame frustration

    Seriously man, I've never used jump to next frame... but yeah, that's the problem... I never looked for it because I never expected it to be there! lol

    EDIT: After reviewing everything, I feel like a total goof ball... I never should have posted a question without inspecting my code. I'll never know how that got there, but it's fixed.

    Thanks

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