First of all, I LOVE MMF2. It's one-thousand times superior to other gamemakers I've tried in the past, and I've really run the gamut in search of a tool that would let me produce what's in my head. I'm an artist and a very visual person, so the program's visual "programming" interface really scores with me. Clickteam has a fan.
I've been lurking on the board the past few months, soaking up all the sage wisdom, examining other peoples' programs (nivram's stuff in particular has helped me out enormously a few times - thank you, nivram, your page of example programs is awesome), and so far I've been able to do everything I've wanted to do in the game I'm working on. I don't need any specific help at this point, but was wondering a few things, and hoping for some advice from you gurus--
1)Is there a reason to use the avi object instead of the animation object for playing fullframe avi movies (without sound)? I've been using the animation one and it works great, I was just wondering. All my cutscenes are animated in Flash, converted to avi, then imported.
2)What does the LoopIndex expression start at? 0 or 1?
3)Will having too many frames slow the program down? My game's a sort of dungeon-crawler, and there are around 150 rooms in eleven different zones. Right now I have a frame for each zone (there's a forest zone, a sewer zone, etc, each with their own tilesets) and I'm working on building with a function each room in the zone on the fly in that zone's particular frame, when the player hits a room-changing trigger. It's a pain. Is there a reason not to simply dedicate one frame to each room and just have 150+ frames in the application? Is MMF2 smart enough to reuse the same graphic across frames? My graphics are all digitally painted and most are pngs, so reusing stuff is important to keep the size down.
4)How big can a 3D array get before reading from it begins to noticeably lag stuff? On the subject of arrays, I've noticed a lot of array-related extensions. Which do you feel is the most useful, the speediest, and the most stable for a game that requires almost incessant reading to and writing from multiple global arrays?
5)Is there a way to change the Behaviour of an object from the event menu? Like, if I have an object with two different programmed behaviours, can I change to behaviour#2 with an event? Speaking of behaviours, I understand how MMF2 prioritizes events and deals with fastloops each frame, but how do the behaviours of objects fit into it?
That's a lot of stuff and I'm long-winded. I'm sorryThanks for reading though, and any advice is so very appreciated!



Thanks for reading though, and any advice is so very appreciated!
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