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Thread: Move

  1. #1
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    Move

    Hello,
    I have a smiley game, where you can play a smiley in a house.
    Do you know any EASY way to make the smiley stop, when he tries to go over the fx table?

    ps. Objects like table have to be actives, because i have some animations on them.

  2. #2
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    Re: Move

    First we need to know what kind of movement you're using is this a top down view or a side view platformer?

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    Re: Move

    top down

  4. #4
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    Re: Move

    Smiley overlapping Table
    Smiley Stop.

    If you are using a custom movement

    Smiley overlapping Table
    +Direction = Right
    Smiley: Set X to X of Smiley-1
    Set Flag for the Right Direction off.

    The reason you back Smiley out of the table is so that it will not interfere with movement.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Move

    What if I want the smiley just to sit down the sofa?

  6. #6
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    Re: Move

    Smiley is overlapping sofa
    +Only One Action when events loop.
    Smiley: Change animation to sitting.

    Smiley is overlapping sofa
    +Animation Sitting is over
    Only one action when event loops
    Smiley: Change Animation to sit

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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