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Thread: Frequency change not supported?

  1. #1
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    Frequency change not supported?

    I was just trying to build a stand alone java app and I got an error log saying:

    *** Error detected in frame events.
    Frame name : Game
    Line #56, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #61, action #5 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #62, action #5 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #293, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #294, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #295, action #5 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #302, action #3 : Set frequency of channel #32 to TempSoundFreq( "z_collected_text" )
    Line #309, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #310, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #311, action #5 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #318, action #3 : Set frequency of channel #32 to TempSoundFreq( "z_collected_text" )
    Line #330, action #3 : Set frequency of channel #32 to TempSoundFreq( "z_collected_text" )
    Line #348, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #349, action #4 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #350, action #5 : Set frequency of sample tg_bounce_soft to Random(20000)+30000
    Line #357, action #3 : Set frequency of channel #32 to TempSoundFreq( "z_collected_text" )
    Line #365, action #3 : Set frequency of channel #32 to TempSoundFreq( "z_collected_text" )
    Line #407, action #3 : Set frequency of channel #32 to TempSoundFreq( "rank_bonus_text" )

    Does this mean that setting a sample's frequency is unsupported? Is there a comprehensive list of what is NOT supported anywhere?

    Mobichan

  2. #2
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    Re: Frequency change not supported?

    Try setting the build type first when starting your programming/design and the objects/actions/conditions not supported will be greyed out or not shown.

  3. #3
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    Re: Frequency change not supported?

    Thanks. I realized this a little late, since I am actually trying to port a small game I made to Java (and hopefully Flash as well).

    I noticed semi-transparency isn't working either, but it is NOT grayed out. It that a bug?

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    Re: Frequency change not supported?

    Yes if something doesn't work and its not greyed out its a bug.

    Once Francois gets Flash finished up then we will make a testing push on Java and get it finalized.

  5. #5
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    Re: Frequency change not supported?

    Cool. Thanks for the heads up. Just to clarify, I have a variable that I set an object's semi-transparency to and then count up the variable every frame. This is how I am fading objects out. And it is also the thing that isn't working in the Java build.

    Cheers,

    Mobichan

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