User Tag List

Results 1 to 6 of 6

Thread: Blast messege - WHAT!?

  1. #1
    No Products Registered

    Join Date
    Dec 2008
    Posts
    18
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Blast messege - WHAT!?

    What is the action Blast message, and what diffrence does it do compared to the normal send messege.

    thx in advance

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Blast messege - WHAT!?

    It's faster than sending a message, but there's no guarantee of it arriving (or whether blasted messages will arrive in the correct order).

  3. #3
    No Products Registered

    Join Date
    Dec 2008
    Posts
    18
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Blast messege - WHAT!?

    Thanks for the answer Jamie.

  4. #4
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Blast messege - WHAT!?

    The technical answer is that blast uses UDP (completely unguaranteed, message could arrive out-of-order, not at all, or even potentially corrupted, but it's faster), where the normal send uses TCP (completely guaranteed, will always arrive exactly how it was sent, unless a router on the route is malfunctioning or the connection is dropped, but the error-checking makes it slower).

    EDIT: It's best to always use the normal send every so often even if you use blast as well, so that even if someone is on a link where UDP is blocked completely they can still use your program.

  5. #5
    Clicker Multimedia Fusion 2
    BrandonC's Avatar
    Join Date
    Jun 2006
    Location
    PA, USA
    Posts
    931
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Blast messege - WHAT!?

    UDP is best used for game movement because it's nice and fast, and generally information is updated frequently enough that the errors are negligible. However use TCP for chat because you don't want this to be messed up. It might end friendships. xD

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)
    Mathias's Avatar
    Join Date
    Jun 2006
    Location
    Copenhagen, Denmark
    Posts
    1,083
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Re: Blast messege - WHAT!?

    UDP packets never get corrupted because of the added checksum-- they do get 'lost', though

Similar Threads

  1. blast radius
    By harrysgames in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 21st February 2012, 12:19 AM
  2. Blast is not working!
    By LB in forum Lacewing
    Replies: 4
    Last Post: 16th July 2009, 09:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •