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Thread: HWA Doesn't Help

  1. #11
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: HWA Doesn't Help

    It says 9.0c or something like that.

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    Re: HWA Doesn't Help

    If you don't upload the app or a file showing it's slow... will be hard for us to test and try to find what's wrong.

  3. #13
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
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    Re: HWA Doesn't Help

    Quote Originally Posted by Bruto_Memo
    If you don't upload the app or a file showing it's slow... will be hard for us to test and try to find what's wrong.
    What he said.

    stephen1980
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    Re: HWA Doesn't Help

    Quote Originally Posted by Looki
    Press Win+R, enter dxdiag.
    Check for "System->System information->Direct X"
    If it's below DirectX 8, you're screwed.
    That's wrong.
    You can have Direct-X 9c installed (and probably do, as it comes with Windows XP and above) on a graphics card that doesn't support it.
    The only real way to find out is to go to the display page of dxdiag and run the Direct3D tests. I think the "DDI version" on that page could be your graphics card's hardware Direct-X version support, but I'm not sure. The tests will definitely say.

  5. #15
    Clicker Multimedia Fusion 2SWF Export Module

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    Re: HWA Doesn't Help

    even so, as pointed out, theres a million possible reasons for slowdown while scrolling aside from lacking directx support.


    if your game is something ridiculous like a 100000x100000 area level size, I would expect it to run slowly. We'd need to know more about how it works or what kind of limits it is pushing, like large amounts of backdrops or active objects

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: HWA Doesn't Help

    Ugh... I knew it. It had to be wrong. Whatever.

  7. #17
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: HWA Doesn't Help

    Quote Originally Posted by Pixelthief
    if your game is something ridiculous like a 100000x100000 area level size, I would expect it to run slowly
    I don't think the size of the frame impacts the scrolling speed. For example, you can create infinite sized frames and the scrolling will still be smooth (it's how ijiwaru works).

  8. #18
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    Re: HWA Doesn't Help

    The maximum size is 32767x32767, I think.

  9. #19
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    Re: HWA Doesn't Help

    Yes the maximum defined size of a frame is like you said but you can set the Virtual Width and Virtual Height to -1 and you'll have an infinite sized frame.

  10. #20
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    Re: HWA Doesn't Help

    yes but what I'm saying is if you stretch every ability of MMF2 to its limits, there will be slowdowns. For example, if it has thousands upon thousands of objects, loops, extensions, etc. And things like giant play areas or ridiculous collision mask arrays only serve to exacerbate this; after all, a 32767x32767 area that had obstactle data filled in for every pixel separate would take 500 megabytes, wouldn't it?

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