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Thread: turret shooting in wrong directions

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    turret shooting in wrong directions

    I have a continually rotating cannon, (it rotates by continually changing its angle) which fires a bullet in the direction which it is facing once every .1 seconds; I have an event governing it which says,
    Always set direction(turret) to Angle(turret).
    Also, the action point of the turret is placed exactly where the bullet should come out. And yet somehow, my bullet is coming out from varying locations and at varying directions. what is the cause of this?

  2. #2
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    Re: turret shooting in wrong directions

    how did you rotate the object?

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: turret shooting in wrong directions

    Angles are not the same as directions.

    360 / 32 (number of angles) = 11.25

    You need to set the direction to the angle / 11.25.

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