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Thread: Random crash

  1. #11
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    Re: Random crash

    I have latest version (1.16).

    I played both audio files and they work well on my computer? Media Player does not play ogg files and Winamp doesn't always play that second file because it's too short.

    EDIT: Hmm, I resaved m4_1.ogg (stereo) and it doesn't crash anymore

  2. #12
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    Re: Random crash

    Well in my case file m4_2.ogg was broken, I got a crash on startup, after replacing the file with a copy of m4_1.ogg it worked.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: Random crash

    Why use the ONU object? You can play ogg files directly from MMF2...

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Random crash

    MMF's sound system can be hard to use. For example, if you want sounds at different volumes, sometimes it bugs out and plays the sample at full volume even if you set the volume of every channel to a certain level before and after the event is called for it to be played... I have MMF3 gets a better system for playings sounds. If you want a few challels for sound effects, a few for music, a few for voice, a few for ambiance, it gets hard to do and sometimes you can code something and it seems like it should work but it doesn't.

    Specify a range or pool for specific sounds to play on, iron out the bugs that cause samples to play at full volume... I had other things but the last time I posted I was told they wouldn't be done until MMF3 if ever so meh.

  5. #15
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    Re: Random crash

    Pkeod: Yes that's true. I don't use MMF's own ogg system because I can not set volumes very well...

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