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Thread: Will String objects have alt.values?

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    Will String objects have alt.values?

    Im curious if sometimes string objects will finally have alterable values so they will be useful i.e. for placing names above characters or units in games.

    This is pretty limitating - using ABO is a way, but IMHO its inefficient and you cannot use INK effects :/ Speech bubble is good but sometimes crash when exiting app with error Memory couldnt be written..

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    Re: Will String objects have alt.values?

    Seconded! This bugged me many times before. I always used Speech Bubble, but it feels bloated.

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    Re: Will String objects have alt.values?

    Why not use "Change alterable string?" I know you have a reason not to, I just want to know why.

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    Re: Will String objects have alt.values?

    eh? If you want to display certain text above an object, how could you use Change alterable string? It just sets the text.

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    Re: Will String objects have alt.values?

    Quote Originally Posted by Blizna
    eh? If you want to display certain text above an object, how could you use Change alterable string? It just sets the text.
    whoa. That doesn't click for me - If you want to display text over an object... it just sets the text.

    Wait - I think I got it - you want one string to name all of your objects or whatever? Like you wan the string to position itself through an alterable value id?

    I thought you wanted to have the text change to the name of the player when it was above it or something.

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    Re: Will String objects have alt.values?

    Well, again:

    You cannot use string objects in loops, because you there is no way how to specify particular instance.

    Example: You have 10 instances of active and during runtime 10 instances of String were created. You would need to let each string be placed above particular /moving/ object. It would be simple with looping, but since you cannot specify instance of string, it cannot be done.

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    Re: Will String objects have alt.values?

    ah. I get it. I usually just use Always: set string position to blah. But I guess that would be a lot of events. Somtimes I use the Text Blitter - but I don't use fastloops with them and I'm not sure if they have alt values.

    EDIT: It does

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    Re: Will String objects have alt.values?

    You don't have to use loops to position objects relative to each other.
    Always -> Set Position works fine, MMF will handle the object picking for you.

    Made a quick example: http://www.mediafire.com/?nepq9s3zmvm

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    Re: Will String objects have alt.values?

    With Always it could work only with ONE (also it would select all) instance, thats the problem.
    If you create 2 instances during runtime, there is no way how to select one of them, unfrotunately
    Text Blitter is not too fast..I think its quite silly to do not have simply alt.values in String objects, but probably there is some reason that Im not aware of

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    Re: Will String objects have alt.values?

    Check the example, it works fine even if you have multiple instances. MMF will automatically pair the objects if you do it that way.

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