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Thread: Ladder

  1. #1
    Clicker Multimedia Fusion 2SWF Export Module
    weka's Avatar
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    Ladder

    I can't find a topic concering Ladders in DavidN's platform engine. So, here it is.
    Can someone tell me how to make a ladder in their own terms? Like the events. I have tried many things but my character keeps getting stuck. >_<

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    Re: Ladder

    Also, like in this file, how do I make it so the background moves when the frame scrolls.

    http://www.clickteam.com/eng/resources/fastloop_plattutorial.zip

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    Re: Ladder

    Put you back ground on a layer behind your main frme and set the coeffecients.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Ladder

    set the coefficients? My backdrop thingy is at the VERY back. I did the "order -> to back" stuff

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    Re: Ladder

    Place your backdrop on another layer, seperate from your game screen, if you are referring to paralax scrolling.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: Ladder

    OK.

    Also, concerning this file: http://rsguard.com/weka/weka_c2.mfa

    If you overlap the side_k_detect object, the side killer active is suppose to shoot the B_Ball object in the east direction. Why isn't it happening? Can you take a look at my mfa I provided? Thanks!

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    Re: Ladder

    Bumping since I still need help :P

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    Re: Ladder

    As a simple measure, make the ladders into actives and test for:
    Object is overlapping
    Repeat while up is pressed
    ---Set Y coordinate to Y( "Active" )-1

    A more complex method:

    Create another Value called YLadder.
    Make sure all of the ladders are backdrops set to the "Ladder" setting.
    Write the events:
    Code:
    X Left( "Active" ),Y Bottom( "Active")is ladder
    Up arrow is pressed
    OR
    X Left( "Active" )+1,Y Bottom( "Active")is ladder
    Up arrow is pressed
    OR
    X Left( "Active" )+2,Y Bottom( "Active")is ladder
    Up arrow is pressed
    etc.
    ---Set YLadder to -1
    
    YLadder <> 0
    ---Start loop Ladder [speed] times
    
    On Loop Ladder
    ---Set Y position( "active" ) to Y( "active" )-Yladder( "Active" )
    Hope it helps.

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    Re: Ladder

    Argh, ladder settings? :S
    Think you can do it for me. I tried doing this and failed... miserably.
    Want the file?

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    Re: Ladder

    In a backdrop there is a dropdown box that says something like obstacle properties.

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